Insights From The eLearning Frontier
This Edition: Brain Hacking, A Video Game Pioneer, Gamified Learning, & More
- How to hack your brain to remember almost anything – Many people complain about having a terrible memory. Shopping lists, friends’ birthdays, statistics for an exam – they just don’t seem to stick in the brain. But memory isn’t as set in stone as you might imagine. With the right technique, you may well be able to remember almost anything at all.
- Ed Smith And The Imagination Machine: The Untold Story Of A Black Video Game Pioneer – APF’s playful computer (and its game console, the MP1000) never rivaled the impact of products from Apple or Atari, but they remain historically important because of the man who co-created them: Ed Smith, one of the first African-American electronics engineers in the video game industry.
- Does My Learning App Have to Be Gamified? – When it comes to mobile apps for learning, there is a range of options available. Many incorporate elements of gamification in order to make the learning process more captivating. At the same time other learning platforms, like traditional learning management systems (LMS), keep things simple and straightforward, without as much game-based learning.
- Are Human-Sized Hamster Balls The Future Of VR? – Three large wheels located at the base of the NOVA lets you steer the ball in any direction, while an industrial strength seatbelt keeps you locked tightly and safely in the cockpit as you aggressively turn, hit sharp banks, nose dive, or whatever movement the experience might be. You have full unlimited motion.
- What Does the i in iPhone Stand For? – Internet isn’t the only word the i represents. Back in 1998, Apple unveiled the iMac, a candy-colored, translucent personal computer that boasted a better user experience, higher processing speeds, and access to the internet. During the launch presentation, Steve Jobs confirmed that the i alluded to those internet capabilities—and then some.
With this acute and rapid shift to virtual learning going on, we want to show you Reach, our mobile-first learning app, with a serious games engine to motivate learners. To see for yourself the power of the Reach platform, schedule a free demo with us.